Because of the character variety, this leads to a strange continuation where the Japanese subtitles read as having all the characters saying the same thing in some situations. The Japanese version features Japanese subtitles for the cutscenes while the characters retain the use of English, as with previous Biohazard titles.
RESIDENT EVIL OUTBREAK PC COMMUNICATION ERROR 611 FULL
The Japanese release features full voices, while the European version features voices, but without text. If a player attempts to tell another that they are poisoned, the chances the message would be noticed are low if they are in the middle of combat. If an ad-lib was attempted, no sounds were made, negatively affecting gameplay. Subsequently, only when a character used the analog stick or made a request did they make a noise. The game also added the ability to move the player's character while in attack stance, allowing a character with a gun to move and shoot at the same time.įor the North American version of the game, the 'ad-libs' from the first game were removed. These included a new "Nightmare Mode" and several alterations to previous damage charts. The sequel also boasted a new difficulty feature and some changes to the game balance. The new additions included the ad-lib phrase "Sorry", and context-related comments on the Map and File screens. The player can select and request items from their teammate's inventory, or ask the teammate themselves to use the item in question.
Rather than using USB headphones or a computer keyboard, players use a command "ad-lib" system which consists of ten key command phrases, utilized by manipulating the right analog stick on the PlayStation 2 controller and a context-sensitive button. The game comes with two bonus scenarios, "Elimination" and "Showdown" both are designed as training guides to boost gameplay. If acquired, these items unlock new costumes and the option to listen to character ad-libs. There are twenty scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. These are invisible items hidden throughout the level, and are randomly generated on two paths. Upon doing so the player will unlock "Infinity Mode" in which all the player's weapons never break or run out of ammunition.Įach scenario also has "SP" items. The game has five scenarios: "Wild Things", "Underbelly", "Flashback", "Desperate Times" and "End of the Road".Įach scenario has an event checklist consisting of special actions that the player must perform to reach 100% completion. Each difficulty level is associated with enemies and items the player encounters as they progress through the scenario. The player selects a scenario, difficulty level, and a character.